Fireline

Privacy

Last updated 4 October 2026

Fireline is a game, not a data business. It has no ads and does no tracking. It collects a small set of anonymous gameplay stats to make the game better, and you can turn that off.

  • No ads, no ad IDs, no tracking across apps or websites, nothing sold or shared with data brokers.
  • Anonymous gameplay stats, on by default, off in Settings with one switch.
  • Coming soon: an optional voice chat with Hal for feedback. Only the transcript is kept, for 90 days. For players 13 and up.
  • This website sets no cookies and runs no analytics.

Who we are

Fireline is made by Eric Shickluna, an independent developer in Canada. “We” and “us” on this page means Eric. You can reach him at hello@playfireline.com.

Anonymous gameplay stats

While Settings > ANONYMOUS STATS is on (it is on unless you turn it off), the game sends us a record of how it’s played. This is what’s in it:

Never collected: your name, email, Apple ID, Game Center ID or name, contacts, photos, location, IP-based location, advertising ID, vendor ID, device serial number or exact model, iOS version, anything you type (apart from the number you enter in the price question), or anything from outside the game.

The stats are not linked to you. We never join the install ID to anything else, and none of the events carry free text.

Where the stats go

The game first writes the stats to a small file inside the app on your phone. It then sends them over an encrypted connection to PostHog, an analytics service, on its servers in the European Union. PostHog is set to throw away the IP address the stats arrive from and not to look up a location from it. We use the stats to see which missions are too hard, what people play, and where the game runs badly.

Turning the stats off

Open Settings in the game and turn ANONYMOUS STATS off. Sending stops straight away. The game also deletes the stats file on your phone, empties anything waiting to be sent, and forgets the install ID. If you turn it back on, it starts again with a new random ID, so it can’t be matched to what was sent before.

Stats already sent can’t be traced back to you, so we can’t pick yours out to delete them. That is the point of keeping them anonymous.

The feedback chat with Hal

“Tell Hal what you think” opens a short voice chat about the game, on a screen inside the game. Hal is an AI voice interviewer, not a person: an AI listens and answers in Hal’s voice, and Eric reads the transcripts afterwards. It is optional. The game only offers it after you’ve played a while, it’s always in Settings, and a screen explains it before anything starts. The chat isn’t switched on in any build yet. This is how it works when it is.

Our small server

To start a chat, the game asks our own small server, at api.playfireline.com, for a one-time pass. With the request it sends a token from Apple, and the server asks Apple to check that the request comes from the real game on a real iPhone. Apple sees that check, not the chat.

TestFlight, the App Store and Apple

The beta is delivered through Apple’s TestFlight app, and the finished game will be on the App Store. Apple runs both under Apple’s privacy policy. During the beta Apple shares some things with us: how many people installed and opened the game, crash reports, and any feedback and screenshots you choose to send from TestFlight, along with your device model and iOS version. If you joined with an email invite, Apple also shows us that email.

If you’re signed in to Game Center, the game can send your scores to its leaderboards. Apple handles that under its own privacy policy. Your Game Center ID is not part of our stats.

This website

playfireline.com sets no cookies, runs no analytics and loads nothing from other companies. It is hosted by Vercel, which, like any host, sees your IP address and keeps standard server logs under its own privacy policy. We don’t use those logs to work out who you are.

Children

Fireline is made for teens and up and is fine to share with younger players. The game’s stats don’t identify anyone, at any age. The Hal chat is only for players 13 and older.

Your choices and rights

Changes

If the game starts collecting something new, this page changes first and the date at the top moves. Anything bigger than a small fix will be in the beta’s release notes too.

Contact

Questions about privacy: hello@playfireline.com.